Wednesday, November 23, 2011

'Twins' Twitter of China Great Success

Weibo is a local networking site in China that is similar to Twitter. Weibo recently emerged apparently very popular in the Bamboo Curtain country and used by foreign companies in there for promotion.

from the Telegraph, Thursday (24/11/2011), Weibo introduced in August 2009. Currently the number of members about 300 million. The foreign companies began to use Weibo to promote their products.

Researchers from the China Market Research Group interviewed the consumers of media in China. The result is more and more people in the age group 18-32 years using Weibo to get various information.

As a result a variety of snapper foreign companies operating in China was put on Weibo to reach consumers. Such as Coca Cola, Unilever, and Louis Vuitton.

"Weibo China has changed how people get and share information. We are now communicating with more than 2.4 million fans in Weibo every day," said Joanna Price, a spokesman for Coca Cola.

Weibo success may not be separated from diblokirnya Twitter in China. But perhaps also because, Weibo is a good product.

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US-Japan Challenged Super Computers Made in China

China makes its first super computer that uses a microprocessor chip made ​​by the country itself. Bamboo Curtain country that wants to beat the super computer made ​​in the United States (U.S.) and Japan.

Sunway Bluelight MPP, thus the name of the super computer, ranging assembled since last September at the National Supercomputer Center in Jinan, capital of east China's Shandong province.
Sunway system, which can do 1,000 trillion calculations per second, mentioned will be included in the list of 20 computers with fastest performance in the world.

Sunway body immersed in a 8700 microprocessor Shenwei SW1600. Microprocessor is designed in the Chinese Computer Institute and produced in Shanghai.

Some time ago, another China-made supercomputer, Tianhe-1A draw international attention when crowned as the fastest in the world. Previously, this position was occupied by his rival, Japan's sponsor K Computer designed technology company Fujitsu.

Yet despite its internal systems designed by engineers of China, Tianhe-1A was then constructed using a processor chip that is made ​​by U.S. technology companies Intel and Nvidia. Similarly with Japan's K computer, using the Sparc chip designed at Sun Microsystems in Silicon Valley, USA.

That is why China's ambition to create a super computer that is really the whole product is the result of their own design.

Source : New York times

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Hundreds of Applications Ready for Windows 7 Phone Born in ITB

Microsoft Innovation Center Institute of Technology Bandung (ITB-MIC) working closely with Microsoft Indonesia, Navcore Nextology and Nokia are targeting to make approximately 200 mobile applications based on Windows Phone 7 global standard.

Hundreds of these applications will be produced in a workshop titled MIC-ITB Code Camp 2011 | Windows Phone 7, followed by 230 information technology practitioners, students, activists and mobile technology.

Training with participants making mobile applications that claimed the largest in Indonesia took place at ITB event between November 22 to 24 2011di Digital Media Festival 2011.

"This workshop is an attractive practical learning about the latest mobile technology development," said Ary Setijadi Prihatmanto, MIC-in the event the Manager ITB ITB Digital Media Festival, in his statement Wednesday (23/11/2011).

Hundreds of applications resulting from this workshop is targeted to penetrate the Windows Phone Marketplace is expected to grow, especially after the presence of Windows Phone 7 Mango Series.

Based on the results of Appcelerator and IDC research, application developers claimed to be more interested in developing mobile applications based on Windows Phone operating system than ever before.

As many as 38 percent of 2160 worldwide application developers surveyed indicated very interested in developing applications in Windows Phone.

Automatically, the increasing market needs for new applications and games is an opportunity for developers, including novice developers, to introduce its products in the market.

In this workshop, participants are taught methods of application and game development in a cost efficient by making use of cloud computing.

"Participants were also taught how to sell the resulting applications and games," said Ary.

Currently, the number of mobile applications is still in the range of hundreds of thousands and is expected to continue to grow as more and merakyatnya smartphone.

Apple introduced the App Store since 2008 has collected 500 thousand applications until October 2011. The Android Market was released in 2008 has collected 300 thousand applications. Windows Phone Marketplace which was introduced in October 2010 already mengolekasi 40 thousand more than 10 thousand corporate application developers around the world.

Ary pointed out, application developers and gaming Indonesia has the ability to compete with applications and games from abroad. This can be seen from the increasing number of applications and games from developers Indonesia circulating in the market.


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ITB Degree Digital Media Festival

Bandung Institute of Technology Digital Media Festival held (ITB-DMF) in 2011 to bring together various stakeholders from the public, government, industry, academia, and pengiat digital technology to drive growth of digital industries in Indonesia.

Festival with the theme 'Education for All, now, towards the Forward Community Indonesia knowledgeable and Prosperity' is expected to evoke a dream together about Indonesia in the digital age so it has a more significant role in the development of the digital age.

The festival is held every two years was held for three days at 22 to 24 November 2011. The event was enlivened by a variety of activities that capture the growth of digital technology over time that transform human life.

Start of the seminar, International Conference on Information and Communication Technology for Rural (rICT 2011), International Conference for e-Learning (ICEL 2011), Digital Learning Forum Indonesia, Exhibition and Open House, and several technical meetings and workshops.

Among the workshops is MIC-ITB Code Camp 2011, which followed 230 participants and the technical workshop of the world's largest application development in terms of the number.

"Three-day technical workshop is targeted to produce approximately 200 applications and games that are ready for sale in mobile application store," said Dr.. Tech. Ary Committee Setijadi Prihatmanto as DMF-ITB 2011, in his statement Wednesday (23/11/2011).

The festival is also enlivened by meeting a professional community that is IEEE Computer Society Chapter Meeting of Indonesia and the Microsoft Innovation Center (MIC Summit) throughout Indonesia.

As for the activities of the Digital Learning Forum Indonesia (Digital Learning Forum) will be discussed digital learning in education in Indonesia and how to utilize digital learning to increase GER (Gross Enrolment) higher education participants from 500 thousand to 1.5 million by the end of 2014.

Increased GER can not only be done in the traditional way. Therefore, the traditional way requires facilities, infrastructure and human resources threefold amount of current.

In addition, the traditional way requires a very large cost and long time so it requires a different way. One way that can be used is to utilize digital learning. Directorate General of Higher Education is currently preparing legislation related to digital learning is education.

Based on data from United Nations Education Scientific and Cultural Organization (UNESCO), ICT in education is not only a tool but transform education itself.

United States Department of Education study of 2500 college class subjects showed an average achievement of students who follow the online learning is better than the traditional way.

Therefore, the digital learning has been adopted by education authorities anticipated and developed countries as a model of learning that must be experienced learners for continuing education.


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Wednesday, November 16, 2011

Rival Facebook, Microsoft Make Social Networking?

After Google +, there are other social networking is touted to rival Facebook. Socl, thus the name of social networking, developed by Microsoft and has a structure similar to Google +.

Many questioned the truth of who leaked this information. Is social networking Socl serious tilled for launch, or just the internal design of Microsoft Research project?

Slash Gear reports that detikinet on Wednesday (11/16/2011) mentioned, the site is located at apparently inadvertently publicized by Microsoft Research. Other sources mention, screenshots showing the site description that Socl is a pilot project which will be further developed.
" is the internal design of the project from one of the research team at Microsoft is due to an error, it has been publicized by accident. We have no further information at this time," according to Microsoft's official statement on the site.

Description, along with his screenshots taken at the time socl still be opened. Now, the address will display an error message when accessed. However, some blogs and tech sites could perpetuate 'sightings' is.

In another statement, the project was originally called Tulalip. Users can sign in using your Facebook account or Twitter. In fact, the site never functioned. Reportedly, there will be further development on that platform.

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Tuesday, November 15, 2011

A Practical History of Mobile Sharing, From the Infrared to the NFC

The year was 1997, Nokia has just released a product with the name of the catalog code 6110 is to bring innovation in the infrared tech mobile game Snake game of his. Unique technology that is used practically for all these circles instantly exploded in the world and be a marker for the start of its popular mobile linimasa sharing. Nokia plant's infrared devices via its real function; file sharing and network games.

Infrared radiation was first discovered by William Harschel, a German-born astronomer, in 1800 through a process that is not accidental. William saw the temperature around the filter red prism held even hotter. Provisional conclusion that time, there is an invisible electromagnetic light in each spectrum. If it sounds too technical, the practical functions, the technology is eventually developed into the thermographic, a special camera to see warmer temperatures. In the world of telecommunications, infrared was developed as a liaison antarperangkat short stroll through the LEDs are grown. The international standard communication protocol is patented with the name of the Infrared Data Association.
Along with the needs of a growing file sharing, Ericsson, IBM, Intel, Nokia, and Toshiba agreed to together build a Bluetooth in their devices. The technology itself was developed in 1994 Ericsson to make mobile sharing to be faster and execute accommodative sized data (somewhat) big. If the infrared requires us to put every device in close proximity at all to send data, Bluetooth can be more flexible. The distance could be further antarperangkat with significant data transmission speeds. Bluetooth uses a special radio frequency to transmit data more effectively than infrared. Apple is modifying the technology is so exclusive only able to connect the devices only.
Other technologies began to be present and applied in a variety of mobile devices: Wi-Fi. Continuing its predecessor, Wi-Fi has a higher performance. Longer distances and higher speeds in excess of the mechanism of sending data is Wi-Fi. This technology was developed since 1985 by the U.S. Federal Communications Commission. Although early, Wi-Fi function among practically felt by the end of the 90's as an outgrowth of the blueprints called IEEE 802.11. Now you can play games on many devices with wireless technologies rely on this.
One of the youngest technology present today is Near Field Communication (NFC) that allows users to send files to each other without wires and playing games with the same level of security over its predecessors. NFC is developed by NXP Semiconductors and Sony in 2002 that was originally used as an intermediary payment system in the United States. The use of NFC can be incorporated with Wi-Fi or Bluetooth in accordance with the functionality and speed required. On a practical level, the Nokia 700 already planted NFC chip for gaming and file sharing connections by simply touching to other NFC devices.

source : Digital life

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